

Prepare to turn the brightness on your TV up quite a bit. It's too bad the night setting is so friggin' dark. Whether you race in Tokyo, London or San Fran, the game figures out what time it is there and sets the track to day or night accordingly (kinda like Steep Slope Sliders on the Saturn). A very cool feature is how MSR uses the DC's internal clock. There are loads of cars to unlock (though you can only have three in your garage) as you progress through the myriad of different races: from simple time trials to multi-race championships. This would be fine if it happened late in the game, but we're talking the second chapter here. until you find yourself playing the same race over and over again to gain one or two extra points. The Kudo system, where you gain points for fast, stylish driving and lose points for ramming obstacles and other cars, is really unique and a lot of fun.

Much more straightforward.MSR isn't just another GT ripoff. If you wanted to do some damage to an overtaking opponent, rather than deploying anything as child friendly as a green shell you simply leant out of your car and punched them in the face. Fortunately in addition to being a shameless rip-off of not one but two classic Super Nintendo games, it was also an absolute riot to play. Instead, Street Racer was essentially Street Fighter in go karts, something the marketing team for the game attempted to make as clear as possible without accidentally waking up any lawyers. That's the only explanation for the existence of Street Racer, a game which had about as much in common with Fast and Furious style illegal street racing as, well, the recent Fast and Furious movies. If you were scratching your head, looking for ideas for your thinly veiled Mario Kart clone back in the early 90s, you could do worse than to cast your eye over the videogame charts where Street Fighter 2 was busy selling approximately a quintillion copies.
